3/28/2024 0 Comments Firewatch good ending![]() ![]() If you push her, you’ll still get a funny little conversation for your troubles. If you ask Delilah about it, she’ll tell you it’s only for emergencies and that you definitely can’t go for a ride in it - hinting even early on that she doesn’t actually want to meet you. While the game doesn’t lead you to this point until the very end, you can still stumble across the emergency cable car as early as Day 2. To check it out for yourself, head over to this spot on the map: The Cable Car If you walk up to the area below his living space at any time during the game, you can’t actually see his little habitat but you can hear his chimes. Ned’s WorkshopĪt the end of the game, Ned lets you up to his hideout to have a bit of a rummage through his stuff and you discover that he has quite a nice view over the valley, complete with a set of home-made chimes. ![]() Being in the ‘wrong’ area generally tends to result in some new dialogue - if you radio Delilah about the utility poles on Day 1, she’ll also give you the helpful tip that you are way off course. This won’t happen on Day 2, though you will get a chance again in the last couple of days while the air is smoky. ![]() Most people would have found the decrepit old outhouse, but if you hike a little further along from that you’ll find a burnt out old shack.Įxplore the house and you’ll encounter an event that you can radio Delilah about - in exchange for an interesting story about the house and its former inhabitant, ‘Racoon Carter’. This little scene can be experienced either really early in the game or right near the end, but your best chance of getting it is to hike out to the power poles on Day 1 instead of going through the cave back to your tower. As a plus, this is one of the earliest places you can pick up Turt Reynolds/Shelley Duvall. “What is this, the Twilight Zone?” she asks. The trail is completely blocked off by an ‘impassable rock slide’, and a conversation with Delilah reveals that this is indeed the only way in or out of the Two Forks area. While in my first playthrough I didn’t try to return to the Thorofare Trailhead at all - Delilah never asked Henry to go back there, after all - if you do decide to make the hike back down there, you’ll be in for a bit of a shock. It’s sad, but this is a real ending of a situation that is possible to go through in real life, and it really makes you think about what you have right now and appreciate it that much more.Author’s note: As Firewatch was my top game for 2016, I’ve republished this story from earlier this year for anyone else planning a replay over the holidays! The Road In She knew it was wrong and had to cut things off before their emotions and feelings got out of hand.Īs for Henry, his whole reason for taking the job was to escape his life of having a wife with Alzheimer’s, and now he has to go back to accept reality of see his wife who probably doesn’t even remember him who he once was. Delilah saw there was definitely a emotional connection between her and Henry, but as things came to an end, she knew she couldn’t be with him, so she left with out him because if she did meet him she might have actually ruined Henry’s marriage. It would be wrong for him to divorce or cheat on Julia for Delilah. I was disappointed at first criticizing the ending but after looking more into it, it really is the right ending. If we had the choice to see Delilah or even choose to have a relationship with her, I think a lot of people would’ve have done that. I don’t like the ending but it’s not a bad ending.
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